Gallery


I have been posting my drawings and paintings to social media for a while already. But I feel this kind of platform free from farming likes and engagement lets me go more in depth into my thoughts and workflow. I also wanted to make this more of a timeline of my journey in drawing with all the ups and downs.

2025

This is the year I've started more formal studies into fundamentals. Going to life drawing sessions. Following more structured courses, and putting more importance into daily drill and exercises. Drawing for fun, exploring styles, and just for drawing's sake has become a higher priority with what I do outside work.


2024

Was a decent year of experimentation and rediscovering what was appealing about drawing. I had been focused on game development projects but at some point decided I wanted to set aside much more time on drawing.

Wrong floor

Did you sleep at all last night?

Ghost Huntin'

This simple form mannequin exercise I felt very much helped drill in some 3D perspective concepts in the human form.

Drawing simple forms in perspective is really something not to be understimated. Form and perspective is something I really wished I consciously worked on earlier.

One day I will get good enough to draw so I can animate for tv shows... the only reason being so the new seasons I'm waiting for can come out sooner.


2023

I had more spare time in 2023 as my day job in software allowed me to move to a 4-day work week. I feel this was instrumental in keeping drawing a regular part of my life. It was still a year of scattered bursts of work, but that's mostly explained by me also getting into games development and a few other hobbies.

A few OCs of a little indie game project I was working on at the time

I had started doing a couple serious anatomy studies. While they helped, I feel like more structured exercises into learning how to draw basic forms in perspective, as well as gestural studies that I did later on was what accelerated my improvement.

My friends got me into Counter Strike. My best efforts avoiding competitive games finally failed. I am also not good at this game.

"Day Job"

"Parasocial"


2022

This year was mostly a dry spell. There was still some nice work to come out of it but I felt this was a low point on the journey. Mostly due to balancing my day job with personal work. It was difficult mustering energy after work to pick up the pen. While I did manage to keep it up to do a few experimentation and studies, I couldn't help but compare rate of improvement to my early years.

Exasperation

Where do I go from here?

Asking for directions

Sheltering from rain


2021

2021 was a year I saw quite a lot of change. I had moved around a lot so there was a bit of struggle settling into once place. And a lot of struggle to keep this a part of my life. Much of my time was also spent getting used to my new full-time software job.

Quiet.

Examples of gesture exercises.


2020

Holy crap what a terrible year. Not that pandemic lifestyle was especially bad but I hadn't lined up a career plan after finishing the contract of my software job shortly after graduating university. Was having second thoughts in both software and art as careers.

I had lost motivation in continuing my side gig in game sprite animation for several different reasons. It had been about 4 years working in that job and I felt the focus in pixel animation wasn't helping me improve my skills in drawing anything else. That and it wasn't a very sustainable source of income. Which was before the fact they had run into a bad situation with their finances. Soon after the project was put on an indefinite hiatus.

So until I managed to get a new software job later in the year, it was full of stops and starts with drawing. There was plenty of time to spend, but not the best mindset to make use of it.

Happy how this one turned out. Though this took almost 6 months working on it on and off. Note the very different rendering style on each of the rocks.

Hello potions seller...


2018-2019

The last two years of my Computer Science degree was a struggle to find time for personal work. But I manged to keep coming back to it, I never had doubts that this was still something I wanted to do. Even if it meant there wasn't much time outside of uni studies and commission work on the side.

Left: Trying out studies referencing other artists. Right: I don't really know how to explain this one.


2017

This was the year I moved out to live on campus while studying Computer Science. I'd also been spending a lot of time doing commission work making sprite animations for a indie game studio. Here I began my struggle with finding time for personal work.

"Here's your shitty kitty OC Tyler!"


Post highschool / 2016

Around this time I was still very active. After graduating highschool I spent most my time with art while I waited a few months to start studying computer science at uni. I still had a lot of time during uni since I did the first year online.

I took free requests drawing a bunch of people's OC's. Even though I wasn't getting paid, I was having a lot of fun being handed finished character designs which gave me some good mileage with illustration in a short amount of time.

In that time I had started experimenting with pixel art and more animation. This was when I began to do regular commission work as a sprite animator making game assets.

So many OCs of random people online

After animating this, someone was willing to pay me to work on their game.

Not me forgetting Asriel had more stripes on his sweater


Late Highschool (2014-2015)

Once I found a drawing tablet lying around in storage things were SO OVER. Drawing consumed my entire life. I was either on Photoshop or Deviantart... And as cringe as my early works were I was blissfully unaware. In fact I thought my work was the best thing ever. Still hungry to improve and experiment but genuinely thought what I was doing was gold.

I feel like a certain attitude like that is needed early in your art journey. Comparison to people who have been doing this at a professional level for years is what I see so often that discourages people that they'll stop before even making it to this stage. I wouldn't call it confidence. More an excitement of what engaging in it may hold. Along with some kind of disconnect with the end result. Because when you know you're gonna keep drawing after your current piece, then it doesn't matter how it turns out.

"Reunion"


Early Highschool

Bro discovered anime and it was all over from there. The cringe had begun. It began with doing 'copy drawings' from reference and screenshots. I didn't have the 'knowledge' to draw 'good' but do that long enough you'll start getting comfortable applying what you've referenced into drawings done from imagination. In fact, it starts getting FUN.

My first 'digital' work was a scanned drawing I inked using a mouse with vector lines in Illustrator and coloured in Photoshop.


Even Earlier...

Drawing was something I always did from a young age on and off. I have some absolutely choice cringeworthy drawings to share, next time I visit home I'll be sure to put them up here.